Full-stack web application for mapping and discovering radio stations worldwide. Backend API with geospatial search, real-time streaming metadata, and an interactive frontend map interface.
Yuri Sergeev
Site Reliability Engineer
Site Reliability Engineer with 17+ years of experience in infrastructure and operations. Specializing in virtualization (including GPU workloads), cloud infrastructure automation, Windows/Linux environments, observability, and performance optimization.
Featured Projects
Service for dynamically generating custom SVG badges for README files and documentation. Supports various styles, colors, and real-time data sources.
Go client library for the RadioBrowser API — a community-driven database of internet radio stations. Provides typed access to search, filtering, and station metadata.
Fun microservice that serves Magic 8-Ball style predictions via REST API. Lightweight, containerized, and designed as a demo for cloud-native deployment patterns.
Experience
Site Reliability Engineer · Yandex
Improved update download speed ~3x by optimizing internal caching and network layer, reducing user session startup time. Migrated GPU virtual machines to a new architecture and driver branch, ensuring seamless user transition and improved VM performance. Reduced user disk mount time from 5-7 seconds to ~0.5 seconds by switching to Windows system APIs, eliminating backend service timeouts. Automated integration and updates of external gaming platforms, cutting manual operations and accelerating new game releases to production. Reduced infrastructure error rate on backend from thousands per day to zero by analyzing Windows interactions and golden image build process. Standardized release processes and documentation (including game documentation generation), simplifying onboarding of new projects. Mentored new team members, conducted onboarding sessions and technical knowledge-sharing meetings.
DevOps Engineer · Diginavis
Automated CI/CD processes in a Kubernetes environment, ensuring stable delivery of microservices in cloud infrastructure. Implemented observability stack including metrics, alerting, and centralized logging. Automated building and releasing of containerized services.
Infrastructure Engineer · Loudplay
Optimized GPU-accelerated virtualization infrastructure (KVM, XenServer) for cloud gaming workloads. Implemented vGPU configurations for gaming virtual machines, improving resource utilization and performance. Built monitoring solutions and improved service resilience across the platform. Conducted R&D on performance optimization and cloud environment integration.
Systems & Network Administrator · Various Companies
System and network administration: Linux, Windows Server, Active Directory, DNS/DHCP, Hyper-V, VDI. Network engineering with Mikrotik (MTCNA, MTCRE certified), IPSec/L2TP VPN tunnels. Infrastructure monitoring, capacity planning, and incident response.
Tech Stack
Infrastructure & IaC
Virtualization
Operating Systems
Observability
CI/CD & Containers
Networking
Languages & Scripting
Open Source
radiobrowser-go
Go client library for the RadioBrowser community API — typed access to search, filtering, and station metadata.
powershell-steamhelper
PowerShell toolkit for automating Steam platform operations — useful for cloud gaming infrastructure management.
terraform-yandex-cloud
Terraform modules and examples for provisioning infrastructure on Yandex Cloud.
pulumi-yandex-cloud
Infrastructure as Code for Yandex Cloud using Pulumi and Go.
badgesgenerator
Visitors badge generation service — dynamic SVG badges for README files and documentation.
go-8ball
Magic 8-Ball predictions via HTTP — lightweight Go microservice for cloud-native deployment demos.
taas-go
Tarot-as-a-Service — fun Go microservice serving tarot card readings via API.
personal-site
This portfolio website — Hugo + TailwindCSS, deployed via GitHub Actions.